1.2.1
1.2.1
Player HP Increased from 120 --> 150
"Spin" damage increased from 220 --> 72
"Spin" now deals damage up to 4 times
"Dash" damage increased from 220 --> 270
"Recovery" trigger criteria changed from requiring damage to be dealth with "Dash" --> damage dealt by "Spin"
"Safety Net" changed to "Quick Guard".
"Quick Guard" description changed from "When below 50% HP, a shield will generate for 3 seconds, negating all collision damage sources. This can trigger once every 15 seconds." --> After dashing, generate a shield for 1 second, this shield can activate once every 5 seconds.
"Tree Head" Health decreased from 8000 --> 7000
Fixed issue where "Monkey" enemy would be invincible after "Tree Head" boss was killed
Fixed issue where Health Bars would display incorrectly for all enemies
Fixed issue where certain yield timers would constantly generate errors
Files
Boss Fight!
Status | In development |
Author | nocd |
Tags | Boss battle |
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